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Belgian Amiga Club - ADF Collection
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BS1 part 43.zip
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CU Amiga 32.adf
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Read Me First
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1989-04-11
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Before you start using Sculpt-Animate 4D Jr. (SAJr.) .......
Please make a backup of the original disk and put the original
away in a safe place. For best results, remember to rename the
copy as 'SAJR.'. (Don't include the quotes.)
For Movie to play an animation, it MUST be in the same directory as
that animation. Currently, the MOVIE program is stored in the
Animations drawer of the SAJr. disk. Be certain that the Animation
Drawer in the Take requester is set to that drawer or drag the MOVIE
icon to the correct drawer or use the 'Extended Select' as described
in the Movie_Readme file.
**************** 512K users ****************
The process of creating 3 dimensional objects, images, or
animations requires quite a bit of memory. Make certain that you
use SAJr.'s ability to UNLOAD the CODE and WORKBENCH before rendering
images. In addition, you should shrink the size of each Tri View
window and lay the windows out so that they do not overlap each other.
In most instances, 512K is insufficient to produce overly large images.
(Such as HiRes or Interlace images.)
**************** All Users! ****************
Save your scenes BEFORE rendering them. Have a backup of a
scene can relieve a great deal of anxiety if you accidentally terminate
the program.
To save memory, SAJr. will not play animations from within the
program. It will show PREVIEWs but an animation must be played from
the Workbench. If you have sufficient memory, you should be able to
show the animation without terminating the program. All you need to
do is LOAD the Workbench (if code is UNLOADed, it must be reLOADed
before LOADing the Workbench), flip SAJr. to the back screen, and
click the animation icon.